OME355 Industrial Design and Rapid Prototyping Techniques Syllabus:

OME355 Industrial Design and Rapid Prototyping Techniques Syllabus – Anna University Regulation 2021

COURSE OBJECTIVES:

The course aims to
 Outline Fundamental concepts in UI & UX
 Introduce the principles of Design and Building an mobile app
 Illustrate the use of CAD in product design
 Outline the choice and use of prototyping tools
 Understanding design of electronic circuits and fabrication of electronic devices

UNIT I UI/UX

Fundamental concepts in UI & UX – Tools – Fundamentals of design principles – Psychology and Human Factors for User Interface Design – Layout and composition for Web, Mobile and Devices – Typography – Information architecture – Color theory – Design process flow, wireframes, best practices in the industry -User engagement ethics – Design alternatives

UNIT II APP DEVELOPMENT

SDLC – Introduction to App Development – Types of Apps – web Development – understanding Stack – Frontend – backend – Working with Databases – Introduction to API – Introduction to Cloud services – Cloud environment Setup- Reading and writing data to cloud – Embedding ML models to Apps – Deploying application.

UNIT III INDUSTRIAL DESIGN

Introduction to Industrial Design – Points, lines, and planes – Sketching and concept generation – Sketch to CAD – Introduction to CAD tools – Types of 3D modeling – Basic 3D Modeling Tools – Part creation – Assembly – Product design and rendering basics – Dimensioning & Tolerancing

UNIT IV MECHANICAL RAPID PROTOTYPING

Need for prototyping – Domains in prototyping – Difference between actual manufacturing and prototyping – Rapid prototyping methods – Tools used in different domains – Mechanical Prototyping; 3D Printing and classification – Laser Cutting and engraving – RD Works – Additive manufacturing

UNIT V ELECTRONIC RAPID PROTOTYPING

Basics of electronic circuit design – lumped circuits – Electronic Prototyping – Working with simulation tool – simple PCB design with EDA

TOTAL: 45 PERIODS
COURSE OUTCOMES

At the end of the course, learners will be able to:
CO1 Create quick UI/UX prototypes for customer needs
CO2 Develop web application to test product traction / product feature
CO3 Develop 3D models for prototyping various product ideas
CO4 Built prototypes using Tools and Techniques in a quick iterative methodology

TEXT BOOKS

1. Peter Fiell, Charlotte Fiell, Industrial Design A-Z, TASCHEN America Llc(2003)
2. Samar Malik, Autodesk Fusion 360 – The Master Guide.
3. Steve Krug, Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability, Pearson,3rd edition(2014)

REFERENCES

1. https://www.adobe.com/products/xd/learn/get-star ted.html
2. https://developer.android.com/guide
3. https://help.autodesk.com/view/fusion360/ENU/courses/
4. https://help.prusa3d.com/en/categor y/prusaslicer_204