CD3302 Human Computer Interaction Syllabus:

CD3302 Human Computer Interaction Syllabus – Anna University Regulation 2021

COURSE OBJECTIVES:

 To determine the necessity of user interaction by understanding usability engineering and user modeling
 To learn the methodologies for designing interactive systems
 To investigate the core and complex user experience design issues
 To examine the evaluation methodologies of design
 To Understand design issues for web and mobile platforms

UNIT I HCI AND USABILITY

Context of Interaction – Ergonomics – Designing Interactive systems – Understanding Userscognition and cognitive frameworks, User Centered approaches, Usability, Universal Usability, Understanding and conceptualizing interaction, Guidelines, Principles and Theories.

UNIT II INTERACTION STYLES

HCI patterns, design frameworks, design methods, prototyping. Understanding interaction styles, Direct Navigation and Immersive environments, Fluid navigation, Expressive Human and Command Languages, Communication and Collaboration.

UNIT III USER EXPERIENCE DESIGN

Frameworks for User Centric Computing, Computational models of users, Advancing the user experience, Timely user Experience, Information search, Data Visualization.

UNIT IV COGNITIVE SYSTEMS AND EVALUATION OF HCI

Communication and collaboration models Task analysis, dialog notations and design, Evaluation Techniques- assessing user experience- usability testing – Heuristic evaluation and walkthroughs, analytics predictive models.

UNIT V INTERACTION TECHNIQUES FOR WEB AND MOBILE

Designing websites, social media, Collaborative environments, Agents and Avatars, Ubiquitous computing, Mobile Computing, Wearable Computing, Multimodal interface design Ethics in Design.

TOTAL : 30 PERIODS

LIST OF EXPERIMENTS:

Understanding the basic principles through simple experiments
 Comparing Usability and User Experience Goals
 Accessibility and Inclusiveness
 Describing Interfaces and Interaction Styles
 Serial Position Effect
 Weber’s Law
 Short-term memory, Long-Term Memory, Sensory Memory
 Hick Hyman’s Law
 GOMS Model
 Consistency and Inconsistency in Interaction

Designing interaction:
 Storyboards, Prototyping of a dashboard / Control Panel of any device
 Mobile and wearable Computing
 Experimenting with Agile UX design
 Designing for Collaborative Interactions / social interactions (Ex: shared whiteboards)

Evaluation:
 Heuristic Evaluation
 Finding patterns within variation
 Cognitive walkthrough
 Fitts Law
 Analytics / A/B Testing
 card-sorting technique
 Blocking, Unblocking, Counterbalancing

TOTAL : 30 PERIODS

COURSE OUTCOMES:

On Successful completion of the course, Students will be able to
CO1:Design for usability based on a variety of classic Universal user-centric models
CO2:Use complex interaction styles and techniques for contextual design
CO3:Evaluate interaction designs and implementations.
CO4:Understand the models and theories for user interaction
CO5:Suggest suitable designs for web and mobile applications.

TEXT BOOKS:

1. Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist “Designing the User Interface: Strategies for Effective Human-Computer Interaction”, Sixth Edition, Pearson Education, 2017. (UNIT-I, UNIT-II, III)
2. Jenny Preece, Helen Sharp, Yvonne Rogers, “Interaction Design: Beyond Human Computer Interaction”, Wiley, 5th Edition, 2019. (Unit – IV, Laboratory Experiments)

REFERENCES:

1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, “Human Computer Interaction”, Third Edition, Pearson Education, 2004. (unit-IV)
2. David Benyon, “Designing User Experience: A guide to HCI, UX and interaction design”, 4th Edition, Pearson, 2018. (UNIT-V)
3. Samit Bhattacharya, “Human-Computer Interaction: User-Centric Computing for Design”, McGraw-Hill India, 1st Edition, 2019. (initial part of UNIT-III)
4. Alan Dix, Steve Gill, Devina Ramduny-Ellis, Jo Hare, “TouchIT: Understanding Design in a Physical-Digital World”, Oxford University Press, 1st Edition, 2022.
5. Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel, “About Face: The Essentials of Interaction Design”, 4th Edition, Wiley, 2014.
6. Giles Colborne, Simple and Usable Web, Mobile, and Interaction Design, New Riders Press, 2nd Edition, 2018.
7. Donald A. Norman, “Design of Everyday Things”, MIT Press, 2013.
8. Steven Hoober, Eric Berkman, “Designing Mobile Interfaces Patterns for Interaction Design”, O’Reilly, 2011.
9. Bill Scott and Theresa Neil, “Designing Web Interfaces”, First Edition, O‟Reilly, 2009.
10. Cameron Banga, Josh Weinhold, “Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps”, Addison-Wesley Professional, 1 edition, 2014.

WEB REFERENCES:

1. https://cpe-iitg.vlabs.ac.in/Introduction.html
2. http://hcibib.org/
3. https://www.hcibook.com/e3/plain/
4. https://nptel.ac.in/courses/106103220
5. http://debaleena.com/HCI-CS-522.html#schedule
6. https://www.hcibook.com/hcibook/downloads/pdf/exercises.pdf
7. https://web.mit.edu/6.813/www/sp16/classes/11-experimentdesign/#reading_11_experiment_design
8. https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computerinteraction-2nd-ed
9. http://www.id-book.com/