CCD333 Metaverse Syllabus:

CCD333 Metaverse Syllabus – Anna University Regulation 2021

COURSE OBJECTIVES:

 To understand the History of Metaverse.
 Explore the role of Metaverse to connect the real world and blockchain.
 To understand the advanced development of blockchain in the future.
 To study an open ecosystem of smart properties and assets.
 To explore the integration of futuristic technologies such as blockchain, crypto currency, DAO, AR/VR

UNIT I INTRODUCTION TO METAVERSE

Introduction to Metaverse and immersive experience- History of Metaverse- Metaverse value chain with 7 layer

UNIT II TECHNOLOGIES INVOLVED IN THE METAVERSE

Metaverse as a product of Extended Reality- Augmented Reality (AR)- Virtual Reality (VR)- Benefits of AR/VR-Difference between AR/ VR – Mixed Reality (MR)-Artificial Intelligence (AI) Introduction in Metaverse-Financial and Economics of Metaverse-Benefits of Metaverse

UNIT III BLOCKCHAIN ADOPTION IN METAVERSE

Blockchain Overview-History of Blockchain-Need of Decentralization in MV-Smart Contract Capabilities in Blockchain – Blockchain in Metaverse -Understanding Tokens-Understanding the NFT-NFT Token Standards-NFTs in MV-Cryptocurrency in MV

UNIT IV AR, VR, AND MR IN METAVERSE

Everything about VR (Virtual Reality)-Everything about AR (Augmented Reality)-Everything about MR (Mixed Reality)-Block chain Identity Management in Metaverse -NFT (non-fungible token) for Metaverse-Introduction to NFTs-History of NFTs-Benefits of NFTs

UNIT V USE-CASES

Gaming in Metaverse-Meetings in Metaverse-Virtual Learning in Metaverse-Social Interactions in Metaverse-Virtual Real-estate in Metaverse-e-commerce in Metaverse-Travel in Metaverse Personalized Avatars-Digital Identity in Metaverse

30 PERIODS

PRACTRICAL EXPERIMENTS: 30 PERIODS

1. Installations:
Hardware Required: Android phone, Cardboard Viewer, PC with Dedicated Graphics Card and atleast 32GB RAM.
Software required: Android Studio, Cardboard SDK, Android NDK, Google Carboard XR plugin for Unity, Unity, Nethereum library to (as needed)
2. Using Google Cardboard SDK for Creating simple AR/VR (XR) applications in Unity.
3. Creating blockchain applications in metaverse, by creating virtual assets, smart
Contracts for exchange of assets using utility tokens and NFTs.
4. Create any Metaverse based application by picking one usecase.

COURSE OUTCOMES:

CO1:Students will understand the History of Metaverse.
CO2:Learn the role of Metaverse to connect the real world and blockchain.
CO3:Working with advanced development of blockchain in the future.
CO4:Exploring the open ecosystem of smart properties and assets.
CO5:Integrating futuristic technologies such as blockchain, cryptocurrency, DAO, AR/VR

TOTAL: 60 PERIODS

TEXT BOOKS

1. The Metaverse: And How It Will Revolutionize Everything Kindle Edition by Matthew Ball , Publisher : Liveright ,2022
2. The Metaverse Handbook: Innovating for the Internet's Next Tectonic Shift Kindle Edition by QuHarrison Terry (Author), Scott Keeney (Author), Paris Hilton (Foreword), Publisher: Wiley; 1st edition ,2022

REFERENCES

1. The Wearable Technology Handbook, Haider Raad,scholar publcialtions,2017
2. Metaverse Made Easy: A Beginner’s Guide to the Metaverse, Dr.Liew Voon Kiong,Publisher, Liew Voon Kiong, 2022
3. Metaverse For Beginners and Advanced: A Complete Journey Into the Metaverse Virtual World (Web 3.0), Darell Freeman,Publisher Darell Freeman,2022
4. Metaverse Glossary – Your Gateway to the Future , Ravindra Dastikop, Evincepub Publishing,2022
5. The Metaverse: Prepare Now for the Next Big Thing Paperback , Terry Winters , Winters media Publiaction 2021